A small personal project/scene to practice PBR workflow.
Starting with a low poly mesh from Max into Zbrush.
Baked and textured in Substance Painter.
Imported into Unreal Engine 4 for lighting/fx, presentation video and screenshots.
Composed the soundtrack and added sound fx.
Final edit in Premiere.
This piece was originally inspired by this Warcraft style concept I came across online -
https://www.pinterest.co.uk/pin/518688082060247918/